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Table of Contents
Links to every section of the game to aid referencing.
Characters
Character Creation
Roll Attributes
Roll an Extra
Determine Health
Roll an Occupation
Choose Scars
(Optional)
Learn Rituals
Spend your silver
Advancement
Doing Things
Attribute Checks
Saving Throws
Exertion
Violence
Making An Attack
Dual Wielding
Ranged Attacks
Using Scars
Being Attacked
Using Rituals
Using Rituals in Combat
Safe Rituals Per Day
Mishaps
Encounters
The Encounter Check
Surprise
Encounter Distance
Reactions
Morale
Enemy Morale
Hireling Morale
Timekeeping
Inside a Combat Round
Exploration
Dungeon Exploration
Overland Travel
Wagons & Carts
Getting Lost
Shelter
Health and Death
Exertion
Resting
Dying
Magic
Types of Rituals
Word Lists
Using Rituals
Using Rituals in Combat
Safe Rituals Per Day
Mishaps
Using Spells from Other Games
Scrolls
Creating Scolls
Using Scrolls
Using Scrolls in Combat
Reusing Scrolls
Damaged Scrolls
Equipment
The Inventory
Encumbrance
Money
Weapons
Melee Weapons
Ranged Weapons
Armour & Shields
Light
Adventuring Gear
Treasure
Coinage
Distributing Treasure
Treasure Tables
Average Treasure Values
Gems
Gems By Type
Art Object
Magic Item Type
Magic Weapons
Pocket Treasures
Supplementary Tables
Generating Dungeons
The Procedure
Dungeon Size
Megadungeons
Dungeon Level
Level vs. Floor
Room Generation
Exists and Connections
Dungeon Stocking
Friends, Enemies, Monsters
Hirelings
Enemies
Scarred Creatures
List of Non-Human Creatures
Bear
Black Pudding
Carrion Crawler
Crawling Hand
Doppelganger
Dragon
Gelatinous Cube
Ghost
Giant Spider
Goblin
Hill Giant
Horses
Kakodemon
Purple Worm
Rust Monster
Shadow
Troll
Wight
Whistler
Examples Of Play
Example of Play
Modules
The Moss Mother’s Maze
BLACKOUT
FEAST