Quick Reference
Learning & Core Rules
Agility: Dodge, tumble, run, shoot. Brawn: Lift, push, resist, hit. Cunning: Spot, sneak deceive, cast. See Attributes Roll under attribute on
Treasure Tables
Mar 15, 2024
Core Rules & Treasure
This is a working document. At the time of publication, no magic items have yet been written for A Dungeon Game. The main treasure table assumes
Downloadable Files Updated
Mar 13, 2024
Core Rules & devlog
Apologies for two devlogs in a single day! The game has had a little bit of attention on Twitter today, and that was the impetus I needed to update
Exploration
Core Rules
Dungeon Exploration Overland Travel Wagons & Carts Getting Lost Shelter Encounters Time in the dungeon is measured in exploration turns
Table of Contents
Core Rules
Links to every section of the game to aid referencing. Character Creation Roll Attributes Roll an Extra Determine Health Roll an Occupation Choose
Advancement
Characters & Core Rules
Characters being play at Level 1. Your Adventurer Level, and the benefits it provides to you, are dictated by your Experience Points (XP) and
Doing Things
Core Rules
This page covers the core mechanisms of A Dungeon Game. No ruleset could possibly hope to cover every eventuality that may arise during play. When