Devlog - QOL Updates
Sep 10, 2024
devlog
All of the work I’ve been doing on A Dungeon Game over the past few months has been what people love to refer to as “content creation” these days.
Dungeon Generation and Treasure Tables
Mar 18, 2024
devlog
After a lot of work, I’m happy to report that A Dungeon Game now has robust dungeon generation tools and treasure tables for dungeons up to level 9.
Downloadable Files Updated
Mar 13, 2024
Core Rules & devlog
Apologies for two devlogs in a single day! The game has had a little bit of attention on Twitter today, and that was the impetus I needed to update
Devlog - Outdoor Survival
Mar 5, 2024
devlog
As I begin work on The Fractured Nations I realised that this game doesn’t currently have rules for overland exploration. I’ve now fixed that.
Devlog - Dual Wielding
Mar 1, 2024
devlog
A very minor devlog today. I realised that players always want to dual wield melee weapons in games and that I don’t have any way to handle that, so
Play Report - FEAST
Feb 26, 2024
Adventures & devlog
I’m making an effort to write more play reports of my games. They’re an important part of the scene that I don’t think we see enough of any more,
Devlog - Minor fixes & Treasure Tables
Feb 4, 2024
devlog
It was pointed out to me that the “Choose an Extra” roll table in Character Creation wasn’t numbered. It is now. It was also pointed out that the
June Update
Jun 6, 2023
Devlog
I got tired of the old website because it looked very ugly, so I’ve transferred everything over to Blot. This is a temporary measure until the