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All of the work I’ve been doing on A Dungeon Game over the past few months has been what people love to refer to as “content creation” these days. I’ve been slowly working on a few supplements and adventures that aren’t ready to be shared yet, and I’ve also been running a lot of games.
Today’s update is the result of that play experience. I’ve tweaked a few things that didn’t feel quite right, and I’ve finally fixed something that has been bothering me for about 18 months at this point.
Here’s what’s changed:
At some point in the near future I plan to update the conversion guide to reflect these changes to AC, and to make it a little more user-friendly. The version currently available on itch is the version I use at home and was never written with public consumption in mind, which is why it’s so bare-bones. I intend to fix that as soon as I get the chance.
That’s all for now. The Fractured Nations will hopefully be coming soon, and I’m still working on both the larger book-length version of the dungeon generation tools and a treasure supplement. More information on them as they become available. I’m also working on level zero rules to go with a funnel adventure. An early draft of those rules can be found on Patreon.